I've cleaned up the slave wagon prefab and I've uploaded it to the community. I've discovered that if you export doors as part of a prefab, weirdness occurs. A strange little hairless dwarf will appear halfway across the map and your door looks all wonky. I removed the door and discovered that the toolset adds it back in when you open the prefab, it's still the wrong size but at least the creepy mystery dwarf went away. All you have to do is resize the door and you're golden.
The slave wagon can be found behind the link to your left.
I think I'll hold on to the Gypsy wagon a little longer. I have to keep some goodies for myself if I want my mod to be unique.
-Den O'
Welcome to The Worldwright,
this blog will cover my explorations and adventures in module building for, and modding of Neverwinter Nights 2. By and large this blog is for my personal use, a journal of my discoveries and techniques, so that I don't forget them (or lose them to computer troubles, flood, lightning strikes, or velociraptor attack). I will also document my Modules as they are constructed, as a way of organizing my thoughts.
Naturally some others in the community may find these posts useful and are welcome to read them and share their own thoughts. I believe that through the free exchange of ideas we can make NWN2 into something even greater than its predecessor.
Showing posts with label Toolset. Show all posts
Showing posts with label Toolset. Show all posts
Friday, December 8, 2006
Wednesday, December 6, 2006
Essential tools
As I discover them I will be linking to tools and plugins that I have found to be particularly usefull, and should be considered part of the module builders standard kit. Currently there are three, though there are definitely others who have not updated their plugins to 1.03 yet, so I can't use them.
I have found these to be particularly helpful...
PowerBar : Adds a slew of useful features to the tools set. The camera tools are a must have for setting up cut scenes.
SpellPlug: Adds Spellcheck to the toolset. Nothing kills emersion like typos (for me at least).
NWN2Mapper: vastly speeds up the process of creating interior areas.
Links can be found on the left of the page.
I have found these to be particularly helpful...
PowerBar : Adds a slew of useful features to the tools set. The camera tools are a must have for setting up cut scenes.
SpellPlug: Adds Spellcheck to the toolset. Nothing kills emersion like typos (for me at least).
NWN2Mapper: vastly speeds up the process of creating interior areas.
Links can be found on the left of the page.
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